@action

@ACTION <command>[;<command>;<cmd>;...;<tag>] [= <object>]

Creates a command and optionally attaches it to a group, item,
copy object, room or if sufficient privs exist, another player.
If <OBJECT> is unspecified, the action will float in limbo
until used.

EXIT NAMING CONVENTIONS:
  @ACTION <verb> the <object>;<verb> <object> = <object>
  @ACTION Wind the pocketwatch;wind pocketwatch = pocketwatch

  Be SPECIFIC with your object names in your actions, avoid creating
        actions that may already exist; ambiguity will cause problems later.

see also: bogus, costs, exits, @link

Back to Building Help , Back to Main , Back to AuroraMUD homepage