@ACTION <command>[;<command>;<cmd>;...;<tag>] [= <object>]
Creates a command and optionally attaches it to a group, item,
copy object, room or if sufficient privs exist, another player.
If <OBJECT> is unspecified, the action will float in limbo
until used.
EXIT NAMING CONVENTIONS:
@ACTION <verb> the <object>;<verb> <object> = <object>
@ACTION Wind the pocketwatch;wind pocketwatch = pocketwatch
Be SPECIFIC with your object names in your actions, avoid creating
actions that may already
exist; ambiguity will cause problems later.
see also: bogus, costs, exits, @link
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