@ADD <Object1> = <Object2>
Creates a membership association between <Object1> and <Object2>.
Order is unimportant. One object must be a:
Player, Room, Exit, or Item which you own or control.
The other must be a:
Group, Sticky-Exit, Copy-Object or Owner-Group
which you must own, control or have shared access.
Being a member of a group or carrying an object that is a member of
a
group will permit you to successfully use objects/exits that are locked
to that group, or fail to use them if the object/exit is locked against
that group. Group memberships can be checked by the containment
operator
in locks.
See also: @remove, control,
copy,
groups,
locks,
membership,
objects,
operators, owner-groups
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