@OSUCcess <object> [=<message>]
Sets the other success message for <object>.
If no <message> is specified it erases any previously set <message>.
Other-Success messages have similar purposes on different types of
objects. Typically, it tells the other players in the same room
what
the player is doing:
ON ROOMS: It's shown to others in the room when a player
enters or looks.
ON THINGS: It's shown to others in the room when picked up.
ON EXITS: It's shown to others in the room when used successfully.
If blank, "<name> <exit>s<name>" or "<name> goes <exitname>"
will show, depending on the exit type. (See AUTOS)
ON GROUPS: It's shown to others in the room when a player joins.
ON PLAYERS: It notifies a player they were just paged successfully.
see also: @success, @ofail, using, pages, autos, substitutions, editing
Back to @commands list , Back to Main , Back to AuroraMUD homepage