@SET ( <object> | <copy-object> | <room> | <exit> ) = STICKY
Sticky <things> go HOME when dropped.
Sticky <copy-objects> stick to their carriers,
even after going HOME.
Sticky <rooms> cause DROP-TOs to wait for
the last player to leave.
Sticky <exits> stick to the players that
use them in the same way
that a group would. A lock that refers
to a Sticky Exit is checking
to see if the player has used the Sticky Exit.
Examining a sticky exit shows the players who've
used it.
Sticky exit "membership" is lost when the
player goes home.
@effects can be added to sticky exits to remove
a player from
"membership" in that exit.
Sticky means SHORTFLAGS on <players>.
see also: home, homes, copy, drop-to, exits, shortflags