Flag: STICKY

@SET ( <object> | <copy-object> | <room> | <exit> ) = STICKY

     Sticky <things> go HOME when dropped.
     Sticky <copy-objects> stick to their carriers, even after going HOME.
     Sticky <rooms> cause DROP-TOs to wait for the last player to leave.

     Sticky <exits> stick to the players that use them in the same way
     that a group would.  A lock that refers to a Sticky Exit is checking
     to see if the player has used the Sticky Exit.

     Examining a sticky exit shows the players who've used it.
     Sticky exit "membership" is lost when the player goes home.
     @effects can be added to sticky exits to remove a player from
     "membership" in that exit.

     Sticky means SHORTFLAGS on <players>.

see also: home, homes, copy, drop-to, exits, shortflags

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